ToCA Race Driver 2
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The PC version of the game features 31 licensed and fictional global race locations offering 48 tracks.[6] These include Hockenheimring from the German DTM series and Surfers Paradise from the Australian V8 Supercars series. The PS2 version features an additional track, Catalunya.[7] The PlayStation 2 version also allows up to 8 PS2 on-line players, without broadband Internet service being required, too.
When we originally looked at the game, it was evident that despite all of TRD 2's various foibles and quirks, the whole package is a compelling one that's greater than the sum of its parts. In what amounts to a pot pourri of racing disciplines in one package, the game lets you race a huge variety of vehicles over many stages, from Supertrucks to vintage classics, rally cars, turbo charged GTs and more.
Essentially the idea is to show the world what a great driver you are. Impress the sponsors, place well in races, earn enough cash to progress and inch your way through a linear progression system which slowly reveals more sides to the game and gently eases you into more skilful and demanding races. Along the way the game breaks up the racing with admirable cut-scene interludes, starring your mentor and mechanic Scotty, a dour, no-nonsense grease monkey who can't help but express his displeasure at all the attention you get from the various agents, media types and collected hangers-on that pop up to grab a piece of your action. As an aside, having watched them for a second time, they're genuinely some of the best pieces of scripted narrative to grace a videogame (with excellent lip synching, mannerisms, well-judged voiceovers, the works) and are certainly a world away from most of the utter tripe that makes it into most games. Nice.
On the whole, though, it's top fun and we loved coming back to it for a second run through. We especially liked the way the game doesn't demand you win every single race in order to progress, and that you can actually restart races without being beaten over the head for it. All racing games should do this.
Amazingly, we've got this far without once moaning about load times, and for good reason: you don't have to. Each race takes about 20-30 seconds to load, but that's it, and restarts are instantaneous. Beyond that, you're never left waiting around like certain other games we could mention, and given the linear progression system, you'll probably only have to worry about any loading issues every 15 minutes or so, or however long it takes for you to finish where you need to in each race. As portable fun goes, TOCA Race Driver 2 is a well-judged offering.
Despite the fact that there are a ludicrous number of racing games currently roaring around the PSP's, er, track, TOCA Race Driver 2 is one of the few that has made the transition to the Sony handheld intact and without compromise. With bite-sized races already part of the game's initial design, it makes the transition to the handheld arena surprisingly well, and although it's questionable whether existing owners should go out and buy it (unless, of course, you're a huge fan), those who didn't pick it up last year would be well advised to keep it in mind when you're scouring the shelves for PSP offerings to while away those hideous commutes.
Codemasters returns to the racing fold once more with Race Driver 2. On this occasion, you can race your way through 15 different types of motorsport including the usual supercars and stock car types to the more unique rally, formula ford and supertruck types, plus much more.
TOCA Race Driver 2 is all about variety. Rarely has there ever been a game that brings so many types of races to the table as this one does. You can choose from a bevy of different race types and concordant cars, including stock cars, rallies, Super Trucks, street racing, Formula One cars, Land Rovers, and so on. There are 15 different varieties of races in all, each of which is actually represented quite well, both visually and gameplay-wise. TOCA Race Driver 2 also features a huge roster of more than 50 different worldwide race tracks, ranging from the Texas Motor Speedway to Pikes Peak, to Brands Hatch, and exclusive to the PS2 version, an all-new Catalunya track. Every track is represented, in addition to the game's race types, and serious race fans should find each track immediately recognizable.
The racing mechanics in TOCA Race Driver 2 are primarily geared toward the more realistic ilk of racers. Each type of car handles uniquely and feels pretty accurate. Slideouts happen precisely when they should, and wrecking your car adversely affects your ability to race in several different ways. Blowing a tire will obviously kill your ability to steer properly, and thrashing your gearbox affects your acceleration and speed quite a bit. The only real complaint about the gameplay stems from the game's physics model, which is a little unreliable in certain situations. Though wrecking into other cars is generally not advised, it's too easy to simply use other cars as padding when sliding around corners. Bumping into the side of an opposing car at the right angle simply prevents you from sliding out at all, and it usually lets you gain a number of spots in a race pretty cheaply. Furthermore, crashes don't always seem to look or feel as they ought to. This is mainly an issue with bigger crashes, specifically in situations where you ought to be rolling your car or otherwise sustaining or inflicting a huge amount of damage, which sometimes doesn't actually happen correctly. These physics issues aren't a huge problem, by any stretch of the imagination, but they're definitely an annoyance.
Anyone who played Pro Race Driver will remember its unique career mode, which focused on a young, passionate driver named Ryan McKane. The game's method of storytelling gave you a much more unique and prominent look at the behind-the-scenes elements of racing, and though the story was a little on the ham-fisted side in certain spots, overall it did an excellent job of keeping you captivated throughout. In TOCA Race Driver 2, the same method of career mode has been implemented, though with a completely different type of story. In the game, you play as a nameless rookie driver, who, quite literally, begins in a trial by fire. Upon starting the career mode, you begin midlap during a race, with your mechanic, Scotty, feeding you instructions on your controls. Once the race is over, you are presented with the first of many first-person-perspective cutscenes. As the story progresses, you are approached by an attractive female agent who promises to help bring you to the top of the racing circuit, and much to Scotty's chagrin, you agree to let her help you. The story itself, like its predecessor, can be a bit cheesy at times, but for the most part, the cutscenes are so well directed and written that the few goofy moments become instantly forgivable.
To advance in the career mode, you'll have to both compete in championships and complete objectives. Objectives vary from championship to championship; some require you only to place at a certain level, and others require you to earn certain amounts of cash prizes. These objectives are usually not too difficult, though often you will find yourself getting frustrated simply because you'll be racing on a new track that you've never experienced before. And, of course, there is no option to take practice laps before a race, so it will require a fair amount of trial and error to learn racetracks, especially when experiencing new car types for the first time. Oddly enough, though, you can participate in qualifying laps outside of the career mode--just not within it. Often you'll be presented with multiple options for championship types, though unfortunately, there are no options for what racing team you might want to race for, nor is there any ability in the game to determine your own position on the starting line, since both are arbitrarily picked for you seemingly at random. On the plus side, the career mode is quite long and should take you a solid eight hours or more to complete the first time around.
Outside of the career mode, you can also take part in free races and time trials offline, and you can play competitively online. Each of these modes lets you choose from any of the game's available championships. However, you can't simply pick a car and track and then race. Championship selection effectively takes care of this for you, because only certain cars are permitted to race on specific tracks. It's a bit of a confusing interface if you're used to the industry-standard method of just picking a car and track, but overall, it isn't that big of a deal. Plus, the PS2 version features a slightly expanded championship structure, so you can combine more car types with additional tracks. One major bonus to the noncareer modes is that you can make adjustments to your car. Options such as gears, downforce, suspension, ride height, and tires and brake bias can be adjusted to your personal content, which is nice, considering not every track features the same types of terrain. This system isn't quite as intuitive as Colin McRae Rally 2005's excellent car-adjustment system, but, ultimately, it serves its purpose just fine.
From a multiplayer standpoint, TOCA Race Driver 2's online component heavily outshines its offline counterpart mainly because it's basically the difference between only two players offline and up to eight players online. Online, TOCA Race Driver 2 employs an interesting rating system, where you earn rating points based on your standing in a race. You start at 1500 and move up or down depending on how you perform. This rating, in turn, translates into your standing on the leaderboards. We didn't run into any problems when we tested the game online and in pretty much every game we played there was no lag. Granted, there weren't a ton of people playing online at any of the times we tested the game, but still, we didn't run into any problems, even during a full eight-player race. 59ce067264
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