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Reinventing Comics explains twelve "revolutions" which McCloud predicts are necessary for the comic book to survive as a medium, focusing especially on online comics. The book caused considerable controversy in the comics industry, McCloud famously noting that it had been described as "dangerous".[2]
As promised in the book, McCloud has offered annotations, addenda and his further-developing thoughts about the future of comics on his website. In particular, he considers his webcomic I Can't Stop Thinking to be a continuation of Reinventing Comics, though he has continued to write about the future of comics in many different forms, as he acknowledges Reinventing Comics is "a product of its time".[3]
A revised version of Reinventing Comics was released in 2009. Here, McCloud cited various successful webcomics that pushed the envelope, such as Daniel Merlin Goodbrey's work with the "Tarquin Engine" and Drew Weing's Pup Contemplates the Heat Death of the Universe.[5]
The controversial 242-page follow-up to Understanding Comics advocates 12 different revolutions in the way comics are created, distributed and perceived with special emphasis on the potential of Online Comics.
"Anyone involved in interactive entertainment (games, web, etc.) should read this book. Scott McCloud has once again transcended the world of comics and tapped into much deeper issues of creativity, entertainment and economics. This time he's looking into the future rather than the past."
"This is an exceptional book (in comic format) of ideas presented as a reader-friendly theoretical lecture -- and it may just be the blueprint for the very future of the comics industry. Strongly recommended for all public and academic libraries."
"Scott McCloud has got to be just about the smartest guy in comics. Once again, he's opened the floor to debate that will no doubt for on for years -- this time, with not just the definition of comics, but its very fate at stake."
Understanding Comics had a long honeymoon, only drawing serious public critical scrutiny nearly 6 years after its 1993 publication. By 2000, however, I was ripe for a backlash. Many had been appalled by the clunky computer art in 1998's The New Adventures of Abraham Lincoln and my relentless advocacy of comics on the Web and disdain for traditional industry practices was beginning to wear thin in the struggling print market. As an optimist -- and an ethusiastic one at that -- I was closely linked to the gargantuan corporate media hype machine plastering ".com"s on every street corner throughout the 20th Century's last years; and when that bubble burst, it was assumed by many that it was time to burst my bubble as well.
In Comics Journal #232 and #234, a year after Reinventing Comics came out, legendary industry muckraker Gary Groth began a two-part demolition of the new book's Web predictions called "McCloud Cuckoo-Land" which gave voice to a lot of the bitterest complaints against the book and me (my response appeared in #235) and is likely the first in a continuing round of attacks from various quarters. In short, I expect it to be rough going in the comics market, at least through 2003.
I believe that Reinventing Comics has genuine flaws. The two halves don't always work well together, the storytelling is frequently stiffer and less convincing, and my enthusiastic advocacy of online comics is rarely tempered by some of the bleaker, more pessimistic scenarios offered by other writers in recent years. It was a harder book to write than Understanding Comics and, from all reports, a harder book to read. It's wordy, dogmatic and, in the DC Comics edition, even sports a disclaimer that explicitly disagrees with "many" of the book's conclusions.
Whatever the flaws of the book though, I still believe strongly in it's message. After 8 years of intense investigation, I remain convinced that the digital delivery of comics has the potential to revolutionize the industry, and that the aesthetic opportunities of digital comics are enormous. I don't know if Reinventing Comics is a good enough book to convince you of that, but I hope you'll give it a try.
In a dissection worthy of a science lab, comic book artist Scott McCloud analyzed the dynamics of action frames and��word balloons, showing the conventions of comics to be as complex as those of any art form.
McCloud is both a practitioner and a pundit. As author of "Understanding Comics," (1993) ��and "Reinventing Comics" (2000), McCloud "has transformed the way many of us look at comic books as a medium," said MIT media studies professor Henry Jenkins. McCloud produced his own series, Zot!, from 1984 to 1991 for Eclipse and has worked for major comics companies such as DC.
"I was brought up on how to draw comics the Marvel way," said McCloud, who grew up in Lexington, Mass. ��However, "comics have been going through a lot of mutations lately. The traditional comic strips and comic books have been joined by the literate graphic-novel movement and comics coming in from Europe and an influx of Japanese comics, manga, and this explosion of Web comics."
When "teaching how to make comics in 2006, you have to come up with principles that apply to all these different types of comics. The most constructive way to think of creating comics (is) as a series of choices." ��
"The early comics owed a lot to vaudeville," with their ��sense of creating a front row seat at a stage, he noted. Scrolling and hypertext change this convention, as McCloud demonstrated with examples of online Web comics.
Yet, as McCloud's slides of Egyptian wall paintings and Mayan glyphs showed, the art of comics is thousands of years old. He looks ahead to a time when virtual reality and iPod screens may change the medium again. "I wonder if the idea of really small canvases and really big middle men is not the way we want to go in the long run," he said.
In comics, the story is the content that the comic artist wants to deliver. by Scott McCloud, Understanding Comics, Reinventing Comics. Scott McClouds Reinventing Comics is a manifesto, and an audacious one, irritating as the grain. Right here, we have countless books scott mccloud reinventing comics download pdf format and collections to check out. There is content behind the work that artists want to communicate with their viewers. Over the centuries, artists create in various forms, from paintings on a canvas to images behind an electronic screen. The key to achieving a good comic is clarity of storytelling. 2b1af7f3a8